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Final Fantasy IV: The Inner Outer Self.

Those who began their gaming life with FF6 or with the playstation FFs will not cease to be amazed by the originality of FF4, and by the elements in FF4 which were reused for all later FFs: the adventure to the moon in FF8, the summoner- monster dynamic in FF5 and after, the chocobos of all the FFs, the active-time battle system, the internally conflicted and reclusive hero, the side quests, the underworld race of FF9, the dichotomous villain of FF7, the eternal recurrence of FF10, summoning the meteor in FF7, and land of the summoned monsters can all be traced back to FF4, where they had their beginning.

The main subject of FF4 is the overcoming of one's self, personified best by the hero Cecil, who must defeat his evil self by using the characteristic he would want to adopt: the characteristic of nonviolence. This moment in the game comes very early, and is perhaps the single defining moment in the history of gaming where a philosophical outlook first manifests itself in an RPG. Throughout the game, Cecil continues to redefine himself, be it connecting with FuSoYa on the moon to find out about his father, rescuing Rosa on numerous occasions, allowing Rydia and Rosa to come back for the final battle and showing his affections, overcome the prejudices of the Mysidians, defeating the dark elf by taking up the bow and arrow, forgiving his enemy and brother Golbez, and using the crystal on Zeromus are all steps in Cecil's redefinition of himself as a paladin, living up to his potential as the son of a Lunarian, you might say.

To be continued.


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